Adding a clock synced to real time can be a creative way to introduce elements from real life into a game. Inspired by real time games like Animal Crossing, the clock in Usagi Shima is synced to the player’s system time to provide a sense of dynamism and “realness” to the player. It is meant…
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Devlog #1: In-game camera and photo album
As someone new to game development, Viewports were a concept I had a hard time wrapping my head around. For me, it was easier to imagine a Viewport as a projection screen, or a canvas, onto which the pixels of the game objects in the world are drawn. As soon as pixels are drawn in…