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日本語版のサイトはこちら

You’ve been tasked as caretaker of an abandoned island — as you decorate and rebuild it over time, curious (but adorable!) visitors start to appear…

Usagi Shima『うさぎしま』is a casual, relaxing bunny collecting game developed with Godot Engine and drawn in Krita.

It is heavily inspired by cute, soothing games like Neko Atsume and Animal Crossing. The game’s namesake and setting draws inspiration from Ōkunoshima (大久野島), a real island in Japan that has a lot of bunny inhabitants!

Buy toys and and build structures on an abandoned island to entice curious bun tourists to pay you a visit! Discover, take photos, and even befriend a variety of bunnies that visit based on how you’ve decorated and arranged the island 👀

Development is still ongoing! It’s difficult to predict development obstacles, so the official release date is TBA.

Currently, I am striving to release the public beta for mobile (iOS, Android) around the end of 2022, with the final release (including Steam + PC) aiming for the first half of 2023. Please be aware this could be subject to change, and it will largely depend on how testing goes.

If you’d like to be informed of the game’s release dates, feel free to subscribe to the newsletter!

Usagi Shima will be initially available in English, Japanese, Chinese, and German. Further localization support may be added depending on time, resources, and funds.

If you’re interested in Usagi Shima’s development, follow along on Twitter, Instagram, or Reddit! Or subscribe to the newsletter to be notified of important game announcements and future launch dates.

And last but not least, if you’re interested in supporting the developer’s work, there is a tip-jar at ko-fi ☕❤️

Thanks for stopping by!